Belfast Carlyle
1
vincent
38 gp
0 gp
+5 to saving throws against fear.
Use second chance as an encounter power.
+2 AC against opportunity attacks.
At encounter start, get combat advantage against foes that haven't acted yet.
Choose one of the rogue tactics.
Add Cha mod to AC against opportunity attacks.
Damage die increases one size with shuriken; +1 on attacks with daggers.
Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal extra damage.
Sneak Attack dice increase to d8s
At-Will
Standard Action
4
1d4
Strength
AC
+0 Strength modifier.
+0 half your level.
+3 proficiency bonus.
+1 bonus - Rogue Weapon Talent
+0 Strength modifier.
+2d8 to damage once per round (Sneak Attack)
At-Will
Standard Action
7
1d6+4
Dexterity
AC
+4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.
+4 Dexterity modifier.
+2d8 to damage once per round (Sneak Attack)
8
1d4+4
Dexterity
AC
+4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.
+1 bonus - Rogue Weapon Talent
+4 Dexterity modifier.
+2d8 to damage once per round (Sneak Attack)
Encounter
Immediate Interrupt
At-Will
Standard Action
7
1d6+8
Dexterity
AC
+4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.
+4 Dexterity modifier.
+4 Charisma modifier.
+2d8 to damage once per round (Sneak Attack)
8
1d4+8
Dexterity
AC
+4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.
+1 bonus - Rogue Weapon Talent
+4 Dexterity modifier.
+4 Charisma modifier.
+2d8 to damage once per round (Sneak Attack)
At-Will
Standard Action
8
1d4+4
Dexterity
Reflex
+4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.
+1 bonus - Rogue Weapon Talent
+4 Dexterity modifier.
+2d8 to damage once per round (Sneak Attack)
Encounter
Standard Action
8
1d4+4
Dexterity
Will
+4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.
+1 bonus - Rogue Weapon Talent
+4 Dexterity modifier.
+2d8 to damage once per round (Sneak Attack)
Daily
Standard Action
7
2d6+4
Dexterity
AC
+4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.
+4 Dexterity modifier.
+2d8 to damage once per round (Sneak Attack)
8
2d4+4
Dexterity
AC
+4 Dexterity modifier.
+0 half your level.
+3 proficiency bonus.
+1 bonus - Rogue Weapon Talent
+4 Dexterity modifier.
+2d8 to damage once per round (Sneak Attack)
38 gp
0 gp
0
vincent
Belfast Carlyle
C:\Documents and Settings\jonallured\My Documents\ddi\Saved Characters\halfrogue.dnd4e
false
false
false
false
MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowNormalItemCards=False|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ZoomLevel=100|PersonalizedData=True&BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES/CLASS_FEATURES/LANGUAGES|*/MOVEMENT/SENSES/ATTACK_WORKSPACE;Melee Basic Attack - Dagger:Ranged Basic Attack - Dagger/DAMAGE_WORKSPACE;Melee Basic Attack - Dagger:Ranged Basic Attack - Dagger/BASIC_ATTACKS/FEATS&BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110
<PowerCards>
<CharSummaryCard Visibility="Visible" IsInSpellbook="False" />
<ActionPointCard Visibility="Visible" IsInSpellbook="False" />
<SecondWindCard Visibility="Visible" IsInSpellbook="False" Blank="true">
<RuleID></RuleID>
<WeaponSelections />
</SecondWindCard>
<PowerCardBasic Visibility="Hidden" IsInSpellbook="False" Blank="false">
<RuleID>ID_INTERNAL_POWER_MELEE_BASIC_ATTACK</RuleID>
<WeaponSelections>
<WeaponSelection Name="Dagger" />
</WeaponSelections>
</PowerCardBasic>
<PowerCardBasic Visibility="Hidden" IsInSpellbook="False" Blank="false">
<RuleID>ID_INTERNAL_POWER_RANGED_BASIC_ATTACK</RuleID>
<WeaponSelections>
<WeaponSelection Name="Dagger" />
</WeaponSelections>
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_970</RuleID>
<WeaponSelections>
<WeaponSelection Name="Dagger" />
</WeaponSelections>
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_704</RuleID>
<WeaponSelections>
<WeaponSelection Name="Dagger" />
</WeaponSelections>
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_1452</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_1483</RuleID>
<WeaponSelections>
<WeaponSelection Name="Dagger" />
</WeaponSelections>
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_1422</RuleID>
<WeaponSelections>
<WeaponSelection Name="Dagger" />
</WeaponSelections>
</PowerCardBasic>
<PowerCardNormalWeapon Visibility="Hidden" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_WEAPON_3</baseID>
</CharLootID>
</PowerCardNormalWeapon>
<PowerCardNormalWeapon Visibility="Hidden" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_WEAPON_41</baseID>
</CharLootID>
</PowerCardNormalWeapon>
<PowerCardNormalItem Visibility="Hidden" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_ARMOR_2</baseID>
</CharLootID>
</PowerCardNormalItem>
<PowerCardNormalItem Visibility="Hidden" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_GEAR_20</baseID>
</CharLootID>
</PowerCardNormalItem>
<PowerCardNormalItem Visibility="Hidden" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_GEAR_30</baseID>
</CharLootID>
</PowerCardNormalItem>
<PowerCardNormalItem Visibility="Hidden" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_GEAR_35</baseID>
</CharLootID>
</PowerCardNormalItem>
<PowerCardNormalItem Visibility="Hidden" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_GEAR_6</baseID>
</CharLootID>
</PowerCardNormalItem>
</PowerCards>
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
false
0
Dagger